Quake1
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- First fully 3-D game, including characters, weapons and items.
- Increased editability.
- True 3-D levels.
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Engine: Quake
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Hexen2
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- Translucent models and brushes.Cool, cool, cool.
- Increased number of polygons in models.
- Hub based level system.
- Rotating brushes.
- Palette contains colors other than brown.
- Advanced AI.
- Smashable architecture.
- Crouching.
- Doubled framerate for models. (10fps --> 20fps)
- Skull Wizard explodes into spiders.
- Environmental hostility.
- Win95 conversion. (Win 95 stinks but the game will have less to think about, so it will be faster)
- NOT A QUAKE CLONE!
- Sheep.
- Has nothing to do with Quake 1.
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Engine: Quake
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Quake2
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- Advanced AI.
- 16-bit (64K colors) palette.
- Hub based level system.
- Rotating brushes.
- Morphes in-between-frames, so models will have as high a framerate as the computer can handle.
- No MIDI
- NO Satanism
- Designed for single player
- Increased Multiplayer capacity.
- Ability to drop items
- DLL's
- Weapon animatiions
- Female Players
- NT support
- Ducking and crawling enabled.
- Modifiable staus bar
- Weapons can be edited for Multiplayer.
- Has nothing to do with Quake 1.
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Engine: Quake 2
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Half-life
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- Very advanced AI.
- Colored lighting
- Blurring
- Translucency
- 16-bit (64K colors) palette.
- Hub based level system.
- New skeletal animation system.
- Extremely high polygon count for models. They say 6000, but 600 sounds about right. I could be wrong.
- Has nothing to do with Quake 1.
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Engine: Heavily Modified Quake
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Unreal
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- Continous world.
- Advanced AI.
- Uses new Intel technology.
- Unreal Editor has real time map rendering.
- Map don't slow down by their size, only amount of polygons.
- Win95 conversion. (Win 95 stinks but the game will have less to think about, so it will be faster)
- Uses new MMX technology.
- MOD files! Like midi only better.
- Map editor has scaling models.
- Colored lighting
- 16-bit (64K colors) palette.
- Has nothing to do with Quake 1.
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Engine: Unreal
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Daikatana
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- Utilizes the QUAKE engine
- Fog and Rain
- Full rotation with collision (spinning fan blades, etc.)
- Radiosity Lighting
- Translucency (such as water you can see through)
- An OpenGL version
- Awesome Monster AI
- 64 Monsters
- 32 weapons
- Tom Hall, the Dopefish guy, is helping to make it.
- Plot plot plot
- Engine will give hints to where you are.
- Has nothing to do with Quake 1.
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Engine: Modified Quake
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Duke4ever
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- It's Duke.
- More Duke sounds.
- You get your own Harley to ride around in.
- Has nothing to do with Quake 1.
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Engine: Quake 2
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Prey
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- Portal Technology will make really cool effects.
- Space doesn't apply in Prey.
- Win 95 interface
- 16-bit (64K colors) palette.
- Ultra-advanced 16-bit colored, full radiosity lighting
- Advanced kinematic character animation system (whatever that means)
- Uses 3Dfx cards a lot.
- Environment can be destroyed.
- Advanced AI
- Complex filtering almost eliminates ugly pixels in maps or monsters.
- Many maps effects like fog, transparency and translucency.
- Interiors of rooms can be larger than the exterios.
- Using the 3-D card more makes graphics the best.
- Computer only renders what it can see on the screen, so the game is faster and can do other things.
- Includes the preditor level designer.
- Will have a plot.
- Has nothing to do with Quake 1.
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Engine: Prey
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