New Technology
Quake1

  1. First fully 3-D game, including characters, weapons and items.
  2. Increased editability.
  3. True 3-D levels.
Engine: Quake

Hexen2

  1. Translucent models and brushes.Cool, cool, cool.
  2. Increased number of polygons in models.
  3. Hub based level system.
  4. Rotating brushes.
  5. Palette contains colors other than brown.
  6. Advanced AI.
  7. Smashable architecture.
  8. Crouching.
  9. Doubled framerate for models. (10fps --> 20fps)
  10. Skull Wizard explodes into spiders.
  11. Environmental hostility.
  12. Win95 conversion. (Win 95 stinks but the game will have less to think about, so it will be faster)
  13. NOT A QUAKE CLONE!
  14. Sheep.
  15. Has nothing to do with Quake 1.
Engine: Quake

Quake2

  1. Advanced AI.
  2. 16-bit (64K colors) palette.
  3. Hub based level system.
  4. Rotating brushes.
  5. Morphes in-between-frames, so models will have as high a framerate as the computer can handle.
  6. No MIDI
  7. NO Satanism
  8. Designed for single player
  9. Increased Multiplayer capacity.
  10. Ability to drop items
  11. DLL's
  12. Weapon animatiions
  13. Female Players
  14. NT support
  15. Ducking and crawling enabled.
  16. Modifiable staus bar
  17. Weapons can be edited for Multiplayer.
  18. Has nothing to do with Quake 1.
Engine: Quake 2

Half-life

  1. Very advanced AI.
  2. Colored lighting
  3. Blurring
  4. Translucency
  5. 16-bit (64K colors) palette.
  6. Hub based level system.
  7. New skeletal animation system.
  8. Extremely high polygon count for models. They say 6000, but 600 sounds about right. I could be wrong.
  9. Has nothing to do with Quake 1.
Engine: Heavily Modified Quake

Unreal

  1. Continous world.
  2. Advanced AI.
  3. Uses new Intel technology.
  4. Unreal Editor has real time map rendering.
  5. Map don't slow down by their size, only amount of polygons.
  6. Win95 conversion. (Win 95 stinks but the game will have less to think about, so it will be faster)
  7. Uses new MMX technology.
  8. MOD files! Like midi only better.
  9. Map editor has scaling models.
  10. Colored lighting
  11. 16-bit (64K colors) palette.
  12. Has nothing to do with Quake 1.
Engine: Unreal

Daikatana

  1. Utilizes the QUAKE engine
  2. Fog and Rain
  3. Full rotation with collision (spinning fan blades, etc.)
  4. Radiosity Lighting
  5. Translucency (such as water you can see through)
  6. An OpenGL version
  7. Awesome Monster AI
  8. 64 Monsters
  9. 32 weapons
  10. Tom Hall, the Dopefish guy, is helping to make it.
  11. Plot plot plot
  12. Engine will give hints to where you are.
  13. Has nothing to do with Quake 1.
Engine: Modified Quake

Duke4ever

  1. It's Duke.
  2. More Duke sounds.
  3. You get your own Harley to ride around in.
  4. Has nothing to do with Quake 1.
Engine: Quake 2

Prey

  1. Portal Technology will make really cool effects.
  2. Space doesn't apply in Prey.
  3. Win 95 interface
  4. 16-bit (64K colors) palette.
  5. Ultra-advanced 16-bit colored, full radiosity lighting
  6. Advanced kinematic character animation system (whatever that means)
  7. Uses 3Dfx cards a lot.
  8. Environment can be destroyed.
  9. Advanced AI
  10. Complex filtering almost eliminates ugly pixels in maps or monsters.
  11. Many maps effects like fog, transparency and translucency.
  12. Interiors of rooms can be larger than the exterios.
  13. Using the 3-D card more makes graphics the best.
  14. Computer only renders what it can see on the screen, so the game is faster and can do other things.
  15. Includes the preditor level designer.
  16. Will have a plot.
  17. Has nothing to do with Quake 1.
Engine: Prey
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