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Supplement : Half-Life MODs Update

Harry Teasley - 25th November 1998

Howdy. Gabe mentioned in his letter yesterday that I'm the the Valve contact for folks who wish to do mods... Since that letter was posted, there's been a huge response that I've been sorting through, asking about source code availability and such, so I thought it would be a good idea to send you guys a quick note about what's going on.

We're putting together resources for the Half-Life Software Developer's Kit. It will have resources for modellers to learn how to build new characters and weapons for Half-Life, for mappers who want to learn how to use the more sophisticated Half-Life entities (that aren't covered in autolycus' excellent WorldCraft tutorial), for texture artists who wish to make new wads for the game, and for coders who wish to create new game DLLs for TCs and mods that require them.

Right now, there's a fair amount to do to get the entire SDK in shape for release. In the meantime, here are some resources that will allow modellers and mappers to start creating new content as soon as possible (sort of an SDK, Jr.) I will keep the news sites posted on future updates to the SDK when they become available.

Also attached is the Security Guard Deathmatch Model, in an installable .exe. Now you can play against your friends as Barney, the helpful Half-Life security guard.

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