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Back Issue 17 - 8th Jan to 15th Jan 1999

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Shooters

   I little mistake from yesterday: Valve will be on Shooters tonight at 7:00 not yesterday, so you haven't missed it yet.
Requires realplayer.

Yahn's view

   Yahn has posted his view on the current future of First Person Shooters. Read that here.

International patches

   Now all you patient over seas fans can upgrade without being called a warezer.
French
German
Italian
Korean
Spanish

GX Half-life

   Still stuck in Half-life, well GX Half-life has all the info for you.

All above found on sCary's

SpaceOrb

   The Spaceorb page has some info and downloads if you want to play Half-life, using one of these. Found on Bluesnews

Voodoo2

   While I'm at it, there are new drivers for the monster 3D II (as well as generic voodoo2) here.
Found on sCary's of course.

Update by Dann - 15 January 1999 21:39:24
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Interview(s)

   Valve was interviewed by Blue on the topic of Team Fortresses, and the SDK.

Also the crew will be on Shooters tonight, which requires realplayer.

Update by Dann - 14 January 1999 24:08:34

1.0.0.8 |more

   There's a new patch that will upgrade your version of Half-life from the version you bought, so if you haven't upgraded with the last one, then you should grab it over on Halflife.net. Also here's a list of things that it fixes:
Update 1.0.0.8 addresses:

1. Improved multiplayer performance through bandwidth optimizations and better prediction. Modem users will see less apparent lag as a result.

2. Added support for IPX based LANs.

3. Added teamplay option for multiplayer games.

4. Added option to limit total number of decals you can see in multiplayer. Try setting ‘r_decals 500’ if you’re experiencing slowdowns after long periods of game play.

5. Joysticks can now be used to move at the same time a mouse is used to look.

6. The server ping can now be shown as a numeric value instead of green dots. Use the "-numericping" command line option when launching hl.exe.

7. Improved ladder performance in multiplayer.

8. Added EAX 4 speaker support.

9. Fixed bug that allowed bypassing of ammo reloading.

10. Fixed bug where train sounds and rocket sounds would play repeatedly in multiplayer games.

11. Increased number of regional multiplayer servers.

12. Increased accuracy of ping calculations in the Internet Games menu.

13. More accurate latency score in game for other players.

14. Fixed bug preventing climbing ladders when playing with a joystick.

15. Added 3 new player models (Security guard, military robot, zombie) and 2 multiplay maps (frenzy.bsp, crossfire.bsp).

Update by Dann - 14 January 1999 13:46:45

The Female Half-life Players Association

   A new site dedicated to the female Half-life community, has started up called Decay. There will also be a new Gabe Newell interview within a few days.

1.0.0.8

   Yes, the new patch has been released, and fixes some stuff like lag and adds a few maps and models. All for your pleasure and to make you feel loved. Head over to Halflife.net for the download. Also the original Team Fortress 1 will be ported free to Half-life. Now here's some stuff your not going to read:
VALVE AND SIERRA STUDIOS ANNOUNCE IMMEDIATE AVAILABILITY OF HALF-LIFE UPDATE
Team Fortress Classic to be released for Half-Life at the end of January

Kirkland, WA. - Valve L.L.C. and Sierra Studios announced the immediate availability of an update for its award winning game, Half-Life. The update includes new multiplayer maps, player models, a new team-play mode, and significant improvements in Internet bandwidth utilization. "We are very committed to supporting the Half-Life multiplayer community, and will continue to invest in further enhancing this aspect of our technology and gameplay," said Gabe Newell, Valve's Managing Director.

"We've come up with a number of techniques for encoding the multiplayer datastream that significantly improve overall latency on lower speed connections," said Yahn Bernier, senior development engineer at Valve. "Most players will see a dramatic improvement in the smoothness of gameplay."

The maps included with the update are optimized for the new team play mode. Frenzy is best for small groups of players, especially those with lower-end PCs. Crossfire is for much larger groups of players and allows a team to call in air strikes that will destroy anyone who hasn't been able to reach a protective bunker in time.

This update is available via the auto-update facility built into Half-Life, as well as via download over the Internet from game sites, Half-Life fan sites, and from Sierra Studios (www.sierrastudios.com).

Valve also announced that they will be releasing Team Fortress Classic as a free add-on for Half-Life. Team Fortress Classic is a direct port of the original Team Fortress developed for id Software's Quake. Its innovative gameplay, character classes, and mission variety contributed to its enormous popularity, with over 500,000 downloads of the add-on from a single FTP site.

Team Fortress Classic will be available for free downloading by the end of January, and will include two entirely new maps from David Sawyer and Matt Armstrong, the developers of the acclaimed Canal Zone map.

"We wanted to introduce Team Fortress gameplay to the Half-Life community and give current Team Fortress players a glimpse of some of the new technology we'll be using in Team Fortress 2," said Robin Walker, Lead Designer for Team Fortress 2. "We were able to take the original Team Fortress add-on for Quake and port it to Half-Life as a way of testing the Half-Life software development kit. Team Fortress Classic players can now enjoy Half-Life's superior graphics and audio, ease of use, and advanced animation technology while we focus on making Team Fortress 2 the best multiplayer game possible."

"This is a great idea!" said Dave Carter (a.k.a. Bundy), a member of one of the Internet's leading Team Fortress Clans, and author of a Team Fortress community commentary web page. "It's very exciting to those of us who've been playing Quake-based Team Fortress, because we can finally play Team Fortress with viewable weapon models, decals, D3D acceleration, and all the other great Half-Life engine functionality. Half-Life players who haven't yet experienced Team Fortress will find it much easier to get into, and once they play it they'll understand why it's one of the most popular multiplayer games on the Internet."

Team Fortress 2 is a much more advanced, stand-alone multiplayer game built on top of the Half-Life technology. It will be shipped by Valve and Sierra Studios later this year.

Also available in late January will be the Half-Life software development kit. With over 50 Half-Life add-ons already announced, interest in the software development kit is very high within the Internet gaming community. "We have had several of the development teams here to our offices in Washington to try out early versions of the development kit," said Valve's Harry Teasley, "and it's very exciting to see just how far both single-player and multiplayer products are building on the Half-Life technology."

Valve also said that development on the Linux version of the Half-Life dedicated server was going well. "Zoid should have something for people to start beta testing shortly, with general availability within a few weeks," said Mike Harrington, Valve's Director of Development. "The Linux dedicated server will get rolled into that Half-Life Primary Server Program." The Primary Server Program is a free download of all of the components necessary to host Half-Life or Team Fortress Classic servers, and is available from WON.Net.

Half-Life combines the visceral action of legendary action games like Doom with great storytelling in the tradition of Stephen King. Since its release in November, 1998, Half-Life has won critical acclaim from industry press in the United States and around the world, including a five-star review from Computer Gaming World, and a review rating of 97 from PC Gamer, the highest score ever awarded to an action game. Half-Life has also been called a "smash hit" by the Wall Street Journal and the "best PC game of the year" by USA Today....

Update by Dann - 14 January 1999 2:47:56
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New 'Gasworks' Level

   Apparently the new level, the readme of which can be found here is meant to be favoured by Valve. So download it here.

   There is also Beta 17 of Qoole now up at the Qoole website.

Update by Alex - 13 January 1999 20:40:06
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Modelers needed

   The Starcraft MOD is in need for experienced modelers for their upcoming TC. So if you've been trying to land a professional mod, here's your chance.
Dear Half-Life Community:
The Starcraft Total Conversion to Half-Life is well underway, but, we are in DIRE need of modelers for this modification. We have the story outlined, the levels in gear, our programmers await the SDK. We prefer extremely skilled and seasoned modelers, who have had experience before on MODs, and preferably, played Starcraft before. This project will soon have a site up at Half-Life Center, which is on the MGO Network. (http://www.mgon.com). We Thank the community for it's support towards our project and hope for further support.

Best Regards,
Dennis Carnelli
Public Relations for S3 (Shadow Skill Software)

Update by Dann - 12 January 1999 14:07:23
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Half-life HQ

   Half-life HQ is ready for business, and is also hosting clan sites. Here's what RedM has to say:
We are launching a new Half-Life site. (with standard tf2 etc) This is more or less a introduction of ourselves to you'll. We will be focusing on general news / information, clan hosting, reviews / previews on halflife mods maps and other addon's to the game. We look forward to working with all of you.
Found at Halflife.net

Interview

   Wedge and Choryoth have some Q&A up at gibbed.com, so check it out. Found at sCary's.

Update by Dann - 11 January 1999 21:34:56
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Benchmarking Test

   Yet another benchmarking test is out on Tweak3D download it here, its called torture.zip and will basically push your machine to the brink and beyond!

New Review

   Also I saw over on Halflife.net that Deathmatch UK has a review of Half-Life up.

   If you feel like a break from downloading maps, skins, etc.. go take a look at the new Star Wars movie trailer over on Starwars.com, I cant wait!

   Also... how many of the hundreds of TCs currently 'in progress' do you think will make it to completion????

Update by Alex - 09 January 1999 13:21:16

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