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Back Issue 14 - 18th Dec to 25th Dec 1998

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New deCyber Map

   deCyber, the maker's of quality Half-life maps, have released their first offical map:
deCyber Halflife official release

The new map from deCyber Halflife is ready to be released. This is the first map from deCyber Halflife but not the last. The deCyber family is one of the biggest map sites on the net when it comes to Unreal, Duke and now also Halflife.

The new map is called THE COMPOUND and creator is Mark Austin, Many know Marks work from Quake 2 and Unreal where his maps are rated high on all review sites. After testing the new map we are sure that it will be one of the maps you'll see a lot on the many servers.

Michael Lohmann deCyber Halflife AND GUYS....Please use this url when you redirect people to our site and the 9 shots there. We need to get more builders and we can only do that when people knows us. And when we are known for our maps you guys will get tons of stuff to write about.

Update by Dann - 26 December 1998 21:42:40
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Santa PPM

   Steve Theodore from Valve, whipped up a nice Santa PPM for everyone to use in DM. It's a quality one, so get it, because people are going to use it and you're going to be lagged while it downloads during a game anyway. And even if you never DM, type 'developer 1' in the console and then 'thirdperson'. Even when he's holding the .357 or tip-toeing over to place a tripmine on a wall, he never looses that cristmas-card charm. Also the BMP for it to work was released seperately, but I packaged it up all nice for you.

3D modeller and skinner needed

   Here's some news on the next patch, stolen from sCary's:
Our next update should be out in a matter of days, and includes much stronger networking than the original code. We've also kept a very close eye on what the community reaction has been, and we're planning on addressing the key points in TF2. John and I tend to tease the HL guys by telling them that HL was in fact just a big net test for TF2 ;)
(...)
Teamplay support will be in before you can say abracadabra

3D modeller and skinner needed

   Automag of an upcoming editing site is looking for a few volunteers:
I and a few others are preparing to open a major Half-Life Editing site and are currently looking for an individual experienced in the development of skins and models using 3D Studio Max. This individual must have some knowledge of HTML also and be able to write tutorials on the development of skins and models. So if you want to join our venture and feel you can contribute to this cause please contact me AutoMag at automag@gameplex.net

Update by Dann - 23 December 1998 16:36:24

StarCraft update

   For all you StarCraft fans who also like Half-life, hears the latest from the StarCraft TC:
Dear Half-Life Community:

In the past 2 weeks, we have emailed Blizzard Entertainment to confirm use of their copyrighted material (Namely insignficant weapon names etc.). Their Vice President, Paul Sams, has replied with the same message to 2 different messages from 2 different people, inferring that he simply skimmed over the message instead of reading it. Without this copyrighted material, we can not promise anything, of course, since we are smarter than the average bear, we can evade copyright laws easily by using slang names instead of the ones in the Starcraft game. But, by not replying to my second message, Blizzard is basically delaying a mod with great potentional. So if you wish, in support of our cause, email Blizzard Support who will forward the message to Mr. Sams at support@blizzard.com , be sure to stress the use of the name and how it won't destroy any so called "advantage" they have. Also, we are scheduling a Suggestion Meeting on IRC in the near future, all sites that received this message will receive another one when we get a time and day setup. Also, we are still in need of people, email mikeaevans@mindspring.com if you specialize in anything that could help us on the Half-Life --> Starcraft Total Conversion. Finally, Half-Life Center, our gracious hosts, will be opening in early January at http://halflife.mgon.com .

Regards,
Dennis Carnelli
Publicist HLSCTC
HLC Community Advisor

Update by Dann - 23 December 1998 0:39:46
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Adopt a Snark

   This has got to be one of the funniest/coolest pages I've seen. It's the adopt a snark page. So head on over and get one before they're all gone. Found by Alien HQ.

Update by Dann - 19 December 1998 19:30:13

Using the Cut Monsters

   I've written another article on how to add the chum toads, skeletons, and stukabats to you map. I also made a map showing them in use. [Map|Source]

Update by Dann - 19 December 1998 14:36:43

HUGE! TeamFortress II Preview

   An totally pant-wetting, kick-ass, super-duper, wahey kewl... get the picture? TeamFortress II preview is to be found over on GameCenter take a look here. Also they have a help section with useful bits and bobs... although why some of you are having trouble with the game I gave no-idea...

   Speaking of unskilled Half-Life'ers out there, this page has downloadable saved games for the beginning of each level on the difficult skill setting.

Half-Life Workshop

   Also the Half-Life Workshop is now online on Halflife.net. I think that they need to spend quite a while catching up-to the help availiable on Half-life Editing Resource Center but then again hopefuly their will actually make sense!

Update by Alex - 19 December 1998 12:31:23

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